package com.xcity.game.activity.newplayer;

public interface NewPlayerDoingStr {
	String STR_RECHARGE = "累计充值{0}/{1}元";
	String STR_PLAYER_LVLUP = "老板等级到达{0}级";
	String STR_FIX_ASSETS = "固定资产到达{0}元";
	String STR_FIX_ASSETS_10K = "固定资产到达{0}万元";
	String STR_FIX_ASSETS_100M = "固定资产到达{0}亿元";
	String STR_DAY_LOGIN = "在第{0}日登陆";
	String STR_EMPLOYEE_COUNT = "员工数量达到{0}名";
	String STR_ARENA_RANK = "竞技场名次到达{0}名";
	String STR_EMPLOYEE_STAR = "将员工升级到{0}星";
	String STR_EMPLOYEE_STAR_MULTI = "将{0}个员工升级到{1}星";
	String STR_EMPLOYEE_LVL = "将员工升级到{0}级";
	String STR_EMPLOYEE_LVL_MULTI = "将{0}个员工升级到{1}级";
	String STR_EQUIP_COUNT = "收集{0}件奢侈品";
	String STR_EQUIP_SUIT_COUNT = "收集{0}套奢侈品";
	String STR_EMPLOYEE_QUALITY = "将员工品级提升到{0}";
	String STR_EMPLOYEE_QUALITY_MULTI = "将{0}个员工的品级提升到{1}";
	String STR_EQUIP_LVL = "将奢侈品提升到{0}级";
	String STR_EQUIP_LVL_MULTI = "将{0}件奢侈品提升到{1}级";
	String STR_EQUIP_LVL_MULTI1 = "将{0}件奢侈品升级";
	String STR_NORMAL_STAGE_DONE = "通关主线{0}-{1}关";
	String STR_NORMAL_STAGE_DONE_MULTI = "完成主线{0}-{1}关{2}次";
	String STR_FRIEND_COUNT = "好友数量到达{0}人";
	String STR_ADVENTURE_COUNT = "奇遇转盘{0}/{1}次";
	String STR_HERO_STAGE_DONE = "通关精英{0}-{1}关";
	String STR_HERO_STAGE_DONE_MULTI = "完成精英{0}-{1}关{2}次";
	String STR_NORMAL_COUNT = "完成主线关卡{0}次";
	String STR_HERO_COUNT = "完成精英关卡{0}次";
}
